

Defeated players need to add more credits in order to continue if they've lost all their lives. When the game begins, players choose whether they wish to fight head-to-head, cooperative against computer-controlled ships identical to the players', enter a general melee, fight through missions, or modify their ship. They stop lasers (though not the blast radius of a bomb), and so are the only "cover" in the game. When hiding like this, the player's Energy stores do not regenerate.Īsteroids are massive spheres of rock which stops a ship and deals damage in the process. The player in the nebula, however, has his own radar jammed, so they can not see what is approaching. The computer-controlled ships are also fooled by this. Players can hide in nebulae to be undetectable on opponent players' radars. Arenas have two environmental elements: nebulae and asteroids. The game is played in an "arena." Each arena in the game is spherical and traveling long enough in one direction brings a player back to the spot they started from. This use of the Hyperspace button does not cost the ship a Hyperspace use. This button only works if a credit is inserted for a co-pilot Pressing Hyperspace and Cloak together: Both cloaks the ship and boosts its speed to roughly double normal speed, but at a drastic cost in Energy. Hyperspace button: Press for rapid relocation to another spot in the arena costs the ship one Hyperspace useĬo-pilot Joystick: Targeting reticle control the gunner can shoot off-center at targets on the screen Trigger: Fires secondary laser in whichever direction the reticle is aiming as long as the trigger is held Thumb button: Fires a bomb in whichever direction the reticle is aiming Hyperspace button: Press for rapid relocation to another spot in the arena Cloak button: Makes the ship nearly impossible to see, at the cost of Energy. Thumb button: Reverse view as long as button is held

Throttle: Speed control (ships follow inertial rules simply releasing the throttle does not stop the ship) variable speed, forward and reverse Thumb button: Fires a bomb in whichever direction the viewpoint is facing Trigger: Fires forward laser as long as it is held What they do differs depending on the player's role. Each joystick has a trigger and thumb button. In addition, there is another cyclic joystick for the co-pilot/gunner and two additional buttons. On each side of the game's cabinet is one throttle control with a button, a cyclic joystick for the pilot, and a single additional button for the pilot. If the last life is lost, the player has an option to insert more credits to continue the game. Depending on the settings on individual machines, players start with anywhere from one (default) to four lives, with an additional life added for having a co-pilot. At the ends of missions, Energy replenishes, but if a player wishes to stay alive they must destroy opposing ships to salvage Energy from them. In the case of the ship being destroyed by enemy fire, the game announces what race or opposing player has killed the player. When the Energy bar reaches zero, the ship is destroyed, the defeated player loses one "life," and they return to the game's main menu. Time, cloaking, and taking damage all deplete Energy. The ship's " hit points" are represented by "Energy," which slowly depletes as the game progresses, even if the player does nothing. The addition of a co-pilot enables the "Cloak" button and adds one extra bomb and one extra hyperspace for the ship. The targeting reticle does not remain stationary relative to the player's ship, but stationary relative to the surroundings, which means that it goes to the edge of the screen as soon as the player's ship makes a turn if the co-pilot does not compensate.

The co-pilot has a targeting reticle used to fire off-center at targets of opportunity. The co-pilot, if playing, can act as a gunner. The "Hyperspace" control can be used to dodge such weapons. The pilot controls the speed and direction of the ship as well as firing lasers and bombs across the screen. A second player can then join as a co-pilot. To play, a player first starts the game as the pilot of the ship. A second cabinet connected to the first has a blue ship and a yellow ship. A single cabinet has a red ship on one screen and a green ship on the other. Two cabinets can be connected by a link cable for a total of four screens with potentially eight players. It is a multiplayer game that can have up to two players per screen: a pilot (primary player) and a copilot (secondary player). It is a first-person perspective space combat video game. Space Lords is a video game released in arcades by Atari Games in 1992.
